On your marks…

In computing this week, year 4 have created their own racing car game!

 

Using our prior knowledge of algorithms, we were able to navigate the Scratch app to direct our sprite to move in different ways.

Some of the programming blocks available in the Scratch application were: up, down, left right, grow, shrink, invisibility and so much more!

 

Our final project involved creating a racing car game. Before creating the game, we had to create our track, we did this using the ‘fill colour’ and ‘paintbrush’ too. Then, we used our knowledge of the direction programming blocks (e.g. forwards, backwards, left right, turns) to move our car along the track.

Halfway through the track, we used a sensor to create obstacles for our car – like in a real racing game! Some of us decided that if our car hit the grass and went off track, the second action would be that the car…

·         Shrinks

·         Slows down

·         Becomes invisible

·         Reverses 5 spaces

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