This week, year 4 have been discussing ‘Dreams and Goals’.
A goal is an aspiration that you have – this could be anything from a career/ learning goal to a desire to travel.
We created dream catchers to illustrate our dreams and goals. Have a look!
We discussed the difference between a realistic and an unrealistic goal. I’m sure we’d all like to be super-famous popstars but the likelihood of achieving this goal compared to starting your own baking business for example, is much lower. As long as you have a plan and are continuously working towards your goal, no matter how big, you will be able to achieve it. After all, a goal without action is just a dream.
Sometimes, dreams aren’t easy to achieve. Reaching your goals requires determination, perseverance and resilience! If you don’t succeed at the first try – try again!
Other times, hopes and dreams go wrong. You might find that, no matter how much you persevere, you cannot reach your goal.
We discussed how, in life, sometimes things do not go the way we planned. Instead of feeling down about it, we came up with inspiring and practical tips on how to overcome disappointment.
Here are some encouraging words we have displayed on our ‘wall of encouragement’ along with our favourite quotes!
In computing this week, year 4 have created their own racing car game!
Using our prior knowledge of algorithms, we were able to navigate the Scratch app to direct our sprite to move in different ways.
Some of the programming blocks available in the Scratch application were: up, down, left right, grow, shrink, invisibility and so much more!
Our final project involved creating a racing car game. Before creating the game, we had to create our track, we did this using the ‘fill colour’ and ‘paintbrush’ too. Then, we used our knowledge of the direction programming blocks (e.g. forwards, backwards, left right, turns) to move our car along the track.
Halfway through the track, we used a sensor to create obstacles for our car – like in a real racing game! Some of us decided that if our car hit the grass and went off track, the second action would be that the car…
· Slows down
· Becomes invisible
· Reverses 5 spaces
Last half term in computing, year 4 have been creating a digital comic illustrating our own versions of a Greek myth we have been working on in English.
To do this, we used the app Comic Life 3.
Firstly, we selected a template suitable for our myth. We needed a template that had enough frames to depict our myth. Some of us decided to choose a blank template which game us the flexibility to add as many frames as we wanted.
Next, we typed up a condensed version of our myth into the narrative box. This is because most comic have short snippets of text rather than paragraphs of writing. The narration is also a lot more simplified.
Once we finished adding our text, it was time to add the photos! Since we worked in groups, we decided to act out each frame of our story. Comic Life has a camera feature that makes this really easy to do! All we had to do was click on the camera icon, take a photo and it would automatically be uploaded into our frame.
To complete our comic strip, we added some dialogue using the speech bubbles icon in the elements wall, customised the lettering of the title and added fun sound effects using the different text styles!
Here are some examples of what we created: